TLV Application
Jun. 9th, 2019 10:32 pmUser Name/Nick: Claire
User DW:
omnomivorous
E-mail: daybreak.sleepers@gmail.com
Other Characters: None currently (formerly Pietro, Zinzi, Rosethorn, Newt)
Character Name: Jasper
Series: Steven Universe
Age: 5,000-ish?
From When?: After the episode “Earthlings”, where she’s corrupted and bubbled (not dead in the traditional sense, because gems, but definitely a death of self).
Inmate/Warden:
Inmate:
Jasper is full of anger and self-loathing. Whatever her accomplishments, they’re not good enough. This has lead her to be obsessed with winning, with proving her superiority by any means necessary, even if it takes her and everyone around her down with it. In all her thousands of years, she’s never forgotten where she was made, what her first and truest purpose was, and that the war for Earth ended in the shattering of her Diamond, regardless of how many Crystal Gems they took down along the way. She’s spent her career in the Homeworld military chasing that lost victory, playing the perfect soldier she was created to be, but festering under the weight of the loss of her Diamond and all the baggage of knowing she was created from the planet that took her leader.
Additionally, because gems are only supposed to be what they were created to be, from the day they pop out of the ground, she suffers badly from arrested development. Her emotional intelligence is very poor and she handles stress and conflict outside of her narrow life experience very badly.
Arrival: Definitely against her will. She doesn’t actually believe she deserves a second chance.
Abilities/Powers:
Not available as an inmate:
Crash Helmet: Jasper can summon a helmet as her weapon, using it both as protection and to ram opponents. It’s extremely tough and difficult to break, and increases the effectiveness of some of her specialized attacks.
“Spin Dash”: Yes, like Sonic the Hedgehog. Jasper can roll into a ball of yellow energy powerful enough to chew up rock and metal, and uses it to steamroll enemies. Though she might also use it occasionally to move quickly across a space or through open air.
Comet Charge: With a brief spin to rev up, Jasper can charge her opponents with enough power to push both of them through solid walls (like a spaceship floor).
Available
Like all Gems, Jasper’s physical form is actually a projection of solid light. As a non-organic being, she has no need to eat, sleep, breathe, or produce annoying and disgusting waste products (her opinion). She also has no problem with extreme temperatures or pressure/lack thereof - as in, totally fine in the void of space. She also doesn’t respond to physical damage the way a human would. Enough damage will ‘poof’ her (though she’ll regenerate without the Barge’s intervention unless her gem is shattered), but she doesn’t have anything like blood or vital organs to worry about. Piercing or slashing attacks are more likely to destabilize her form, as she can take extreme amounts of impact damage and still walk away.
Gems are much stronger than humans, and Jasper is a peak specimen, designed specifically for combat. However, until intervention from her warden, she will be restricted to having the strength and speed comparable to a human with her physique. Granted, she’s eight feet tall and built like a tank, so she’s still a threat. And she, of course, has her millennia of hand-to-hand combat experience to fall back on.
Personality:
Jasper was created to be a soldier, in the middle of a war, no less. Through some accident of circumstances, she also emerged just about as perfect as a Gem could be; the quintessential quartz soldier. From her first day as a fully formed, conscious being, she fought and shattered rebel Crystal Gem soldiers (and did so well enough to earn herself something of a reputation). But her skill and effort did not prevent her Diamond from being “shattered” (as far as she knows), nor from Homeworld abandoning Earth as a colony.
This all sets the foundation for Jasper’s personality. She feels naturally superior to other Gems, having been formed so perfectly for her role in Gem society. This isn’t helped by the fact that Yellow Diamond, who took her into her Court after Pink’s shattering, entrusts her to lead away missions with a large amount of autonomy. This also speaks to her loyalty to Homeworld and her reliability and trustworthiness as a soldier. Yellow suffers no fools. Jasper also takes great pride in her abilities as a soldier and fighter, and doesn’t know the meaning of the word ‘humble’, which can make her insufferably condescending to be around.
But the Gem War affected her deeply. The only reason she was made was to provide emergency extra ground troops, but still the war was, essentially, lost. She takes this as a personal failing, and is also ashamed and disgusted that she was created from a planet that caused so much suffering and took Pink Diamond from her (and Homeworld). This has festered into a deep self-loathing that she’s not consciously aware of, but can only be soothed by constantly trying to prove herself. She’s willing even to break one of the greatest taboos of Homeworld Gem culture and fuse with another type of gem, so long as it will make her strong enough to win. Even though she considers her fused self an ‘abomination’.
This has also manifested as an obsession with Rose Quartz, the Gem who lead the rebellion and caused all the pain in Jasper’s life. Returning to Earth and learning that Rose - or a version of her - is still alive is enough to make her abandon her original mission objectives, going against orders in her attempts to capture or destroy Rose at all costs. Her feelings towards Rose are intense and hateful, and more of a projection of everything she hates about herself and her perceived failures than a true reflection of how she feels about Rose herself. Especially considering Rose is - spoiler - her beloved Pink Diamond in disguise. In the end, she even refuses Steven’s offer to attempt to heal her corruption, because she’s beaten, weak, vulnerable, and in her mind doesn’t deserve help because of that.
She is also, like many Homeworld Gems, a victim of an extremely limited life. Essentially born into one role and confined by the extremely rigid structure of Homeworld culture, where every Gem was made for one purpose, and those that stray too far are destroyed as defects. This is why so much of Jasper’s identity is hinged on fighting and winning; she literally doesn’t have anything else. This can also make her extremely stubborn, single-minded, and dismissive about anything that might lead to her mental or emotional growth. She has low emotional intelligence and arrested development, not unlike human child soldiers would. Just don’t compare her to organic life to her face.
Barge Reactions:
Angry. Jasper is going to be livid at being ‘captured’ and confined, and is likely to lash out at anything and anyone she wants for a good while. There’s going to be quite a few escape attempts and possibly quite a bit of property damage at first. Given Gems are aliens with weird powers, she’s not going to give a lot of the strangeness on board the Barge much thought. Different species, magical abilities, strange tech? Pretty par for the course, in her experience. She has no respect for organic life and likely won’t make the effort to tell one human from another unless and until she realizes she’s genuinely stuck and needs some flavor of relationships with others to get by.
Path to Redemption:
Any Warden who wants to tackle Jasper is going to need patience. Lots and lots of patience. She has literally thousands of years of cultural brainwashing under her belt, and is particularly and deliberately stubborn about resisting anyone attempting to change that. After all, she’s convinced that’s how Rose works, manipulating Gems when they’re weak by making them feel wanted and useful. Anyone that comes off as too sweet or genuinely nice and caring is likely to be met with outright hostility.
Jasper does respect martial ability, so anyone who can match or beat her might be offered a little more civil behavior. Someone who can at least offer her challenges and an outlet for her aggressive energy will definitely be a plus. She’s also not stupid, and can see when people are useful or even potential allies. Someone who can appeal to her tactical side could definitely get through. Eventually, though, what she’ll need is someone who can see her at her worst, who knows her wounds and fears and loss, and doesn’t shame her or see her as weaker for it.
History: Here
Sample Journal Entry:
TDM thread
Sample RP:
Why was she here? Jasper glowers at the scene in front of her. All the characters are right - that ugly, fleshy form Rose has taken on, the pathetic runt of an Amethyst, and the traitor Peridot, somehow more annoying than ever. The red sandstone crunches under her feet as she paces. They’re all here, but doing nothing but standing blankly. And she still can’t remember how it happened, how it ended.
But Rose must have shattered her, like she’d shattered Pink Diamond. Like she surely did to any Gem who didn’t fall for her lies and manipulation. And if she had to be defeated by these moronic misfits, shattering was what she deserved. But that didn’t answer her question. A shattered Gem is simply… gone. But she was here. Herself, uncorrupted, in a spaceship nothing like anything she’s ever seen in space or on another world.
“Useless!” With a snarl, she storms back out of the Enclosure, her fist slamming into the control panel as she exits. It dents. But not enough. What is wrong with her? Her gem isn’t cracked - she’s checked - and yet she’s been weak since she came here. With a frustrated growl she punches the panel again, and again. Her physical form has no bones to break, no skin to tear, but it still tires her more than it should, and that makes her angry.
Angrier than usual, anyhow. With a frustrated half-scream, she rams her shoulder against the Enclosure door, kicking and beating that as well. The room was junk, anyhow. Its holograms told her nothing that she didn’t already know, and if it couldn’t be useful to her, she’d make sure it wasn’t useful to anyone.
Special Notes:
Because Gems are virtually all female-identifying, Jasper might misgender people. Accidentally or deliberately if she figures out it annoys someone. I will put this in her permissions page and try to make sure it’s okay with people before it happens.
User DW:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
E-mail: daybreak.sleepers@gmail.com
Other Characters: None currently (formerly Pietro, Zinzi, Rosethorn, Newt)
Character Name: Jasper
Series: Steven Universe
Age: 5,000-ish?
From When?: After the episode “Earthlings”, where she’s corrupted and bubbled (not dead in the traditional sense, because gems, but definitely a death of self).
Inmate/Warden:
Inmate:
Jasper is full of anger and self-loathing. Whatever her accomplishments, they’re not good enough. This has lead her to be obsessed with winning, with proving her superiority by any means necessary, even if it takes her and everyone around her down with it. In all her thousands of years, she’s never forgotten where she was made, what her first and truest purpose was, and that the war for Earth ended in the shattering of her Diamond, regardless of how many Crystal Gems they took down along the way. She’s spent her career in the Homeworld military chasing that lost victory, playing the perfect soldier she was created to be, but festering under the weight of the loss of her Diamond and all the baggage of knowing she was created from the planet that took her leader.
Additionally, because gems are only supposed to be what they were created to be, from the day they pop out of the ground, she suffers badly from arrested development. Her emotional intelligence is very poor and she handles stress and conflict outside of her narrow life experience very badly.
Arrival: Definitely against her will. She doesn’t actually believe she deserves a second chance.
Abilities/Powers:
Not available as an inmate:
Crash Helmet: Jasper can summon a helmet as her weapon, using it both as protection and to ram opponents. It’s extremely tough and difficult to break, and increases the effectiveness of some of her specialized attacks.
“Spin Dash”: Yes, like Sonic the Hedgehog. Jasper can roll into a ball of yellow energy powerful enough to chew up rock and metal, and uses it to steamroll enemies. Though she might also use it occasionally to move quickly across a space or through open air.
Comet Charge: With a brief spin to rev up, Jasper can charge her opponents with enough power to push both of them through solid walls (like a spaceship floor).
Available
Like all Gems, Jasper’s physical form is actually a projection of solid light. As a non-organic being, she has no need to eat, sleep, breathe, or produce annoying and disgusting waste products (her opinion). She also has no problem with extreme temperatures or pressure/lack thereof - as in, totally fine in the void of space. She also doesn’t respond to physical damage the way a human would. Enough damage will ‘poof’ her (though she’ll regenerate without the Barge’s intervention unless her gem is shattered), but she doesn’t have anything like blood or vital organs to worry about. Piercing or slashing attacks are more likely to destabilize her form, as she can take extreme amounts of impact damage and still walk away.
Gems are much stronger than humans, and Jasper is a peak specimen, designed specifically for combat. However, until intervention from her warden, she will be restricted to having the strength and speed comparable to a human with her physique. Granted, she’s eight feet tall and built like a tank, so she’s still a threat. And she, of course, has her millennia of hand-to-hand combat experience to fall back on.
Personality:
Jasper was created to be a soldier, in the middle of a war, no less. Through some accident of circumstances, she also emerged just about as perfect as a Gem could be; the quintessential quartz soldier. From her first day as a fully formed, conscious being, she fought and shattered rebel Crystal Gem soldiers (and did so well enough to earn herself something of a reputation). But her skill and effort did not prevent her Diamond from being “shattered” (as far as she knows), nor from Homeworld abandoning Earth as a colony.
This all sets the foundation for Jasper’s personality. She feels naturally superior to other Gems, having been formed so perfectly for her role in Gem society. This isn’t helped by the fact that Yellow Diamond, who took her into her Court after Pink’s shattering, entrusts her to lead away missions with a large amount of autonomy. This also speaks to her loyalty to Homeworld and her reliability and trustworthiness as a soldier. Yellow suffers no fools. Jasper also takes great pride in her abilities as a soldier and fighter, and doesn’t know the meaning of the word ‘humble’, which can make her insufferably condescending to be around.
But the Gem War affected her deeply. The only reason she was made was to provide emergency extra ground troops, but still the war was, essentially, lost. She takes this as a personal failing, and is also ashamed and disgusted that she was created from a planet that caused so much suffering and took Pink Diamond from her (and Homeworld). This has festered into a deep self-loathing that she’s not consciously aware of, but can only be soothed by constantly trying to prove herself. She’s willing even to break one of the greatest taboos of Homeworld Gem culture and fuse with another type of gem, so long as it will make her strong enough to win. Even though she considers her fused self an ‘abomination’.
This has also manifested as an obsession with Rose Quartz, the Gem who lead the rebellion and caused all the pain in Jasper’s life. Returning to Earth and learning that Rose - or a version of her - is still alive is enough to make her abandon her original mission objectives, going against orders in her attempts to capture or destroy Rose at all costs. Her feelings towards Rose are intense and hateful, and more of a projection of everything she hates about herself and her perceived failures than a true reflection of how she feels about Rose herself. Especially considering Rose is - spoiler - her beloved Pink Diamond in disguise. In the end, she even refuses Steven’s offer to attempt to heal her corruption, because she’s beaten, weak, vulnerable, and in her mind doesn’t deserve help because of that.
She is also, like many Homeworld Gems, a victim of an extremely limited life. Essentially born into one role and confined by the extremely rigid structure of Homeworld culture, where every Gem was made for one purpose, and those that stray too far are destroyed as defects. This is why so much of Jasper’s identity is hinged on fighting and winning; she literally doesn’t have anything else. This can also make her extremely stubborn, single-minded, and dismissive about anything that might lead to her mental or emotional growth. She has low emotional intelligence and arrested development, not unlike human child soldiers would. Just don’t compare her to organic life to her face.
Barge Reactions:
Angry. Jasper is going to be livid at being ‘captured’ and confined, and is likely to lash out at anything and anyone she wants for a good while. There’s going to be quite a few escape attempts and possibly quite a bit of property damage at first. Given Gems are aliens with weird powers, she’s not going to give a lot of the strangeness on board the Barge much thought. Different species, magical abilities, strange tech? Pretty par for the course, in her experience. She has no respect for organic life and likely won’t make the effort to tell one human from another unless and until she realizes she’s genuinely stuck and needs some flavor of relationships with others to get by.
Path to Redemption:
Any Warden who wants to tackle Jasper is going to need patience. Lots and lots of patience. She has literally thousands of years of cultural brainwashing under her belt, and is particularly and deliberately stubborn about resisting anyone attempting to change that. After all, she’s convinced that’s how Rose works, manipulating Gems when they’re weak by making them feel wanted and useful. Anyone that comes off as too sweet or genuinely nice and caring is likely to be met with outright hostility.
Jasper does respect martial ability, so anyone who can match or beat her might be offered a little more civil behavior. Someone who can at least offer her challenges and an outlet for her aggressive energy will definitely be a plus. She’s also not stupid, and can see when people are useful or even potential allies. Someone who can appeal to her tactical side could definitely get through. Eventually, though, what she’ll need is someone who can see her at her worst, who knows her wounds and fears and loss, and doesn’t shame her or see her as weaker for it.
History: Here
Sample Journal Entry:
TDM thread
Sample RP:
Why was she here? Jasper glowers at the scene in front of her. All the characters are right - that ugly, fleshy form Rose has taken on, the pathetic runt of an Amethyst, and the traitor Peridot, somehow more annoying than ever. The red sandstone crunches under her feet as she paces. They’re all here, but doing nothing but standing blankly. And she still can’t remember how it happened, how it ended.
But Rose must have shattered her, like she’d shattered Pink Diamond. Like she surely did to any Gem who didn’t fall for her lies and manipulation. And if she had to be defeated by these moronic misfits, shattering was what she deserved. But that didn’t answer her question. A shattered Gem is simply… gone. But she was here. Herself, uncorrupted, in a spaceship nothing like anything she’s ever seen in space or on another world.
“Useless!” With a snarl, she storms back out of the Enclosure, her fist slamming into the control panel as she exits. It dents. But not enough. What is wrong with her? Her gem isn’t cracked - she’s checked - and yet she’s been weak since she came here. With a frustrated growl she punches the panel again, and again. Her physical form has no bones to break, no skin to tear, but it still tires her more than it should, and that makes her angry.
Angrier than usual, anyhow. With a frustrated half-scream, she rams her shoulder against the Enclosure door, kicking and beating that as well. The room was junk, anyhow. Its holograms told her nothing that she didn’t already know, and if it couldn’t be useful to her, she’d make sure it wasn’t useful to anyone.
Special Notes:
Because Gems are virtually all female-identifying, Jasper might misgender people. Accidentally or deliberately if she figures out it annoys someone. I will put this in her permissions page and try to make sure it’s okay with people before it happens.